UNIVERSAL FAW LABS
AI SYSTEMS STUDIO
LOCAL INTELLIGENCE
INTERFACE LAB
Human Machine Interface UNIVERSALFAW
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AGI RESEARCH
PERFORMANCE-COST BALANCE
AI RESEARCHER
HUMAN-MACHINE INTERACTION
RESEARCH MEETS UTILITY

Universal FAW Labs AI systems portfolio

Universal FAW Labs research portrait

Prefer solving the core problem first.

Universal FAW Labs builds AI systems across runtime, interface, media, and embodied experiments. The studio direction is simple: make intelligence observable, steerable, and useful in the places where people and machines actually work together.

Open Sheng-Kai portfolio

WORKS

Generative Models & MLX Speech Model Optimization LLM & Harness Embodied AI HMI
0. HUMAN 1. MACHINE 2. FEEDBACK
Human-machine feedback mapping diagram

Give AI a friendly environment and interface for interaction.

Beyond HMI, I want to build interfaces designed for AI itself: tool surfaces where AI can call modules quickly, inspect state, and coordinate its own actions. This will be the next stage of my experiments.

AI Skill Tree

Positioning: AI systems engineer for the 2026 agent stack. I work across inference runtime, MLX porting, agent orchestration, memory, evaluation, world-model state, and HMI so research models become fast, inspectable product systems.

2026 AI Systems Role

Agent Runtime Engineer

Connects inference, tool use, memory, evals, world state and interface design into controllable AI systems.

Inference Porting

CUDA ↔ MLX / Metal Optimization

Perform cross-framework GPU kernel optimization including PyTorch/CUDA to MLX ports, tensor layout, state_dict surgery, custom op implementation, Metal backend, parity validation and profiling.

Serving Stack

Inference Optimization

Design and optimize LLM/agent inference pipelines with KV/prefix cache, chunked prefill, quantization, batching, warm services, and TTFT/decode benchmarks across local and cloud.

Agent Reliability

Memory, RAG, Evals

Task contracts, verifier loops, accepted / rejected memory, semantic recall, route tests, safety gates and replayable traces.

World Model Loop

Robot Latent Planning & Action

Develop latent planning systems for robots using visual state, 3DGS reconstruction, pose and motion modeling, afterstate prediction, diffusion repair, and compact scoring for embodied control.

Product Layer

Human + Agent Interface

CLI, Desktop, Browser, VSMONSTER, 2D / 3D FOCUS and shader controls for observable state, interruption, review and recovery.

LLM / English UX / Speech Pipeline

Englisher

English assistant work that treats translation, rewriting, speech input, and output quality as one measurable interaction loop.

A local language workflow for reducing the cost of English writing, voice input, rewrite review, and TTS feedback.

Open project